Tuesday, March 25, 2014

Pinball Wizard: Black Knight 2000

This is possibly the most exciting non-family event in a looooong time: The Pinball Arcade released their port of Black Knight 2000 on Valentine's Day this year. I know I'm in love!

I am a pinball nut. Note this is different than actually being good at it. But I love the lights, sounds, and the feel of pinball. I sunk many never-to-be-retrieved quarters into pinball as a starving college student. Black Knight 2000 was my object d'amore.

I have seriously considered buying a full-size no-kidding Black Knight 2000 pinball game for my house. Sadly, with 6 Nodlings to feed, I don't have $3000 extra dollars lying around.  But that's how much I love this game: I considered doing it.

Purists will argue that it's not the greatest table, that it's too reliant on the right flipper, and so on. To them I say: you have no soul. It is the essence of what a pinball table should be: fun, engaging, with just enough challenge so that you want to do it again and again. "Every flipper, bumper, sound effect, and display pixel has been painstakingly emulated in astonishing detail!"

It's got a great theme, very catchy sound track, clever phrases, two playing fields, etc. It's even got a freaking drawbridge for crying out loud!

And now Black Knight 2000 is available in all its glory for a pittance. Or as close as you can get without full haptic (touch) feedback -- but it does have Tilt sensors on the iPad and you can "bump" the table.

I'm in heaven.




http://www.pinballarcade.com/TablePacks/
Black Knight 2000™ (1989): The Black Knight rides again in this brilliant sequel to the Steve Ritchie hit from 1980. Players take on the role of good versus evil as they battle the Black Knight in high velocity gameplay. The game is all about speed and quick reactions, highlighted by features such as an upper and lower level, repeating U-Turn and Skyway Loop shots rewarding accurate shooters and a Drawbridge that lowers to reveal a ramp.
The patented Magna-Save™ feature from the original game is back. This allows players to activate a ball saving magnet preventing balls from draining. Great scores are achieved by collecting Lightning Wheel Awards, scoring Hurry-Up bonuses and playing the three awesome Multi-Ball rounds, including The Kings Ransom Wizard mode. 5,703 units of this table were produced.

2 comments:

Anonymous said...

Black Knight 2000 was a great game!

Nod said...

Wasn't it great?

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